![]() Battleblock made me feel smart and talented - I felt like a platforming hero beating later stages. Each botched attempt at a puzzle or tricky jump yielded new information. I always felt as if I was learning and progressing. The spot-on challenge level is one of the best things about Battleblock Theater. Even BattleBlock's later stages are fair, and a generous checkpoint system keeps things reasonable throughout. A successful run requires trial and error, but this never feels egregious. By the time you reach BattleBlock's midpoint, the twitch action and puzzle solving are maniacally blended. Some levels require intense thumb gymnastics, while others emphasize trickier spatial puzzles and more deliberate action. It’s also a good idea to go for the single glowing ball of yarn hidden in each stage, since these are used to purchase new weapons, which can be utilized - along with punches, kicks, and slides - to take out some of the more aggressive kitties you'll come across.Īt the beginning of BattleBlock Theater, the pace varies from stage to stage. This adds additional challenge, and rewards ambition, since gems are the form of currency you use to free "prisoners" - which are other player characters that you can take on and even trade in multiplayer. To clear each level, you need to collect three gems to open its gate, but seven are always available. Mainly, you’ll be running, jumping, dodging, and using the various block properties to make your way through each course. Your job in each stage, whether solo or with a co-op partner, is to collect gems, solve spatial puzzles on the fly, and make it to the exit. It’s always worth it to go out on a limb. Gems are placed in seemingly impossible areas, begging the player to take risks and explore everything in the stage. The Behemoth has done a phenomenal job of both subtly suggesting solutions and rewarding experimentation. Getting a feel for the various block types and mastering their unique physics is necessary to get anywhere. Jelly blocks allow you to slide down walls slowly, for example, while others shoot lasers, explode or launch your character across the stage. The entire architecture of each level is comprised of blocks, each type with its own special properties. Stages are boxy, self-contained rooms full of obstacles, traps and enemy cats. Worlds are organized into “acts,” each with nine regular scenes (stages), a finale and three bonus “encore” levels. The wacky theater premise is played up at every chance. ![]()
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